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      <title>RunUO Documentation - Class Overview - DefenseMastery</title>
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      <h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
      <h2>DefenseMastery : <!-- DBG-1 --><a href="WeaponAbility.html">WeaponAbility</a></h2>
<h4>Nested Types: <!-- DBG-4 --><a href="DefenseMasteryInfo.html">DefenseMasteryInfo</a></h4>
      (<font color="blue">static</font>) <font color="blue">void</font> EndDefense( <font color="blue">object</font> state )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> GetMalus( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> targ, <font color="blue">ref</font> <font color="blue">int</font> damageMalus )<br>
      (<font color="blue">ctor</font>) DefenseMastery()<br>
      <font color="blue">int</font> BaseMana( <font color="blue">get</font>; )<br>
      <font color="blue">virtual</font> <font color="blue">bool</font> CheckSkills( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">virtual</font> <font color="blue">void</font> OnHit( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">int</font> damage )<br>
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